Articulate AnyMesh

Open-vocabulary 3D Articulated Objects Modeling

Anonymous Authors

Teaser Image
Articulate AnyMesh converts 3D meshes (e.g. retrieved from Objaverse) into articulated objects. Our pipeline is capable of processing a wide range of objects, including daily necessities, furniture, vehicles and even fictional objects.
helicopterspaceshipmissilerobotdoortrashcabinetlaptopmicrophonecutterknifemixergrindermicrowaveovencar

Abstract

3D articulated objects modeling has long been a challenging problem, since it requires to capture both accurate surface geometries and semantically meaningful and spatially precise structures, parts, and joints. Existing methods heavily depend on training data from a limited set of handcrafted articulated object categories (e.g., cabinets and drawers), which restricts their ability to model a wide range of articulated objects in an open-vocabulary context. To address these limitations, we propose Articulate AnyMesh, an automated framework that is able to convert any rigid 3D mesh into its articulated counterpart in an open-vocabulary manner. Given a 3D mesh, our framework utilizes advanced Vision-Language Models and visual prompting techniques to extract semantic information, allowing for both the segmentation of object parts and the construction of functional joints. Our experiments show that Articulate AnyMesh can generate large-scale, high-quality 3D articulated objects, including tools, toys, mechanical devices, and vehicles, significantly expanding the coverage of existing 3D articulated object datasets. Additionally, we show that these generated assets can facilitate the acquisition of new articulated object manipulation skills in simulation, which can then be transferred to a real robotic system.


Qualitative Results

Articulated objects annotated by Articulate AnyMesh, starting from an random 3D mesh.

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Input 3D Object
Ouput Articulated Mesh

Articulated objects generated by Articulate AnyMesh, starting from an image-to-3D object

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Input Image-to-3D Object
Output Articulated Mesh
prompt

Real-to-Sim-to-Real

Simulation
Real World